package gameAppLayer.stateMachine.testState;

import org.bushe.swing.event.Logger;
import org.bushe.swing.event.Logger.Level;

import com.jme3.input.InputManager;
import com.jme3.renderer.Camera;
import com.jme3.scene.Node;

import gameAppLayer.AbstractRealCamera;
import gameAppLayer.RootNodePortal;
import gameAppLayer.stateMachine.GameState;
import gameAppLayer.stateMachine.GameStateMachine;

public abstract class TestState extends GameState {
	
	private static final Logger logger = Logger.getLogger(TestState.class.getName());
	
//	private Node rootNode;
	private Camera cam;
	private AbstractRealCamera realCam;
	
	public TestState(
			InputManager inputManager,
			Camera cam) {
		
		super("TestState", inputManager);
		this.cam = cam;
		
	}

	

}
